Høje-Taastrup
Nabil Zacharias Ben Chaabane
Urban Geographer, Strategic Urban Development, Høje-Taastrup / Copenhagen SLA
Geographer, urban planner, network navigator, synergy plotter and multiculturalist. My approach to urban development is hands on and I use urban planning as a 360 degree tool, where the close and immediate complements the strategic. Focused on cultivating trust-based relationships and partnerships.
URBiNAT Deliverables & Publications
D3.1: Strategic design and usage of participatory solutions and relevant digital tools in support of NBS uptake
This deliverable identifies the actors involved in participation and the conditions needed for active, positive and ethically sound participation. In doing so, the deliverable takes stock of the existing methods and tools for participation being used and likely to be used in the future. Furthermore, it gathers insights for strategic design and usage of participatory solutions and relevant digital tools in support of NBS uptake. This stocktaking activity provides URBiNAT with insight as to the state-of-art regarding the use of relevant participatory solutions, including digital technologies and tools, applied by stakeholders in the frontrunner and follower cities; their ease of use; services provided; usage levels and drawbacks associated with them. The objective is to have a picture of the existing participatory culture in the frontrunner and follower cities. In addition, the deliverable will begin to shed some light on actual and potential collaboration among stakeholders to enhance citizen participation in local communities in frontrunner and follower cities. This will be based on a generic model for the assessment of existing participatory culture, as well as engaging part of URBiNAT's portfolio of participatory solutions for application in the cities.
NBS Expertise
[Download PDF] Behavioural Mapping
Behavioural mapping is structured observation combining different techniques for documentation, mapping and counting of activities performed by people passing and occupying a defined space in chosen moments of time. It helps to explore the quantity and the quality of various activities performed at the place observed, the non- motorized moving, staying, recreating or playing. The process of gathering of data through observations and data analysis and visualization can reveal the ways of presence of different targeted groups in the study area and their behaviour. This information can present overall pictures of health, wellbeing, socialization, time budget and physical activity. The results can provide in-depth knowledge of the users’ dynamics at specified locations as input for urban regeneration decisions, planning and design of healthy corridors and implementation of place oriented NBSs.
[PDF Download] Photovoice
Photovoice NBS uses photos to make people aware of a reality or topic, as nature-based solutions or inclusive urban regeneration. It’s is a human-centered solution to engage citizens in the transformation of their territory. It’s also a tool to collect data related with people’s memories and perceptions. Photos allows a co- construction of the reality through the interaction of 3 elements: the researcher, the photos and the interviewee. It is a technique (called photo voice) that works well to engage children and young people in research, but also adults with advanced age that want to share their life stories. The photo voice aims to give voice, through photography, to those who are usually silenced or not involved in urban planning process.
It is also known as “participatory photography” and it has a correlation with “photo elicitation”.
[NBS Card] Cultural Mapping
Methodological tool in participatory planning and community development, it makes visible the ways that local cultural assets, stories, practices, relationships, memories, and rituals constitute places as meaningful locations.
Process of collecting, recording, analyzing and synthesizing information to describe the cultural resources, networks, links and patterns of usage of a given community or group, also strategically used to bring stakeholders into conversation.
Flexible according to the objectives, purpose and what one wants to map. E.g. facilities, organizations, stories of places, historical sites, for the past (memories and landmarks) or for the future (aspirational mapping), for the community or for outsiders.
It can be combined with approaches such as footprint of women (gender), forbidden cities (safety), asset-based community development (community assets), arts.
[PDF Download] Community Based Arts Projects
A community-based arts project is where an artist works with a community to facilitate a creative process that enables participants to express their needs, aspirations, inspirations, identity or sense of place. Such activities are also referred to as community arts, artists in the community or community cultural development (CCD). Community- based arts projects are increasingly being used because they are able to reach people more deeply, to create bounds between all stakeholders and have a meaningful impact on their lives. This method allows the co-creation and participatory processes participants to “build” objects together and helps people to better understand their common values, system to beliefs and their collective sense of belonging to the places / communities.
[PDF Download] Community Workshops
Open meetings facilitated and organized in small groups in which participants are invited to debate a specific thematic. This method allows to explore and develop bottom-up and grassroots community development skills for people within their own communities. Participants can identify their most pressing social determinants, with positive and negative aspects of their environment, bringing social justice and environmental sustainability. The method also assists people to gain a clearer understanding of the principles of community development and community capacity building, increasing awareness and understanding of the main themes, terms and definitions.
[PDF Download] Walkthrough
Walkthrough is a method of analysis that combines observation in situ with an interview simultaneously. It creates an accepting environment that puts a small number of participants at ease allowing then to thoughtfully answer questions in their own words and add meaning to their answers. It also identifies the negative and positive aspects of the analyzed environments.
It allows identifying the perception of the residents in the place where they live. In this technique, they are invited to appropriate the neighbourhood and evaluate the territory, its inadequacies, surplus or missing furniture, barriers and potentialities, among other important elements.
Walkthrough is a participatory method and solution (NBS) that creates awareness while participants walk and discuss what they feel, see and know.
[PDF Download] Community-Based Monitoring
Tool for participatory decision-making improvement. It promotes an organized way of collecting ongoing or recurring information by residents, to be used by local governments and civil society, for planning, budgeting, and implementing local development programs, as well as for monitoring and evaluating their performance. Its activities cover community mapping, mobilization, capacity building, and information dissemination. Its benefits include:
- identification of problems and solutions in areas with fragmentation of needs and different vulnerable groups, which make it difficult to provide standardized solutions
- collective elaboration of simple and intuitive indicators
- contrast to lack of transparency and clientelism
- creation of relations of mutual trust between citizens and public officials
- awareness about policy-making helping citizens to understand the constraints of public action.
[PDF Download] Design Thinking
Design Thinking is founded on the ability to combine empathy for the context of a problem, creativity in generating ideas, insights and solutions, and rationality to analyze and match solutions to the context. Design Thinking processes are at the same time analytical and empathic, rational and emotional, methodical and intuitive, often tackle ill-defined problems where the use of creative thinking abilities is fundamental to first a correct problem finding.
Design Thinking is human centered and is based on understanding the needs and motivations of people. And it is optimistic; it believes that there is always a solution to be found. From problem finding to problem solving.
By using Gamification, Serious Games, Senses and Dreams, the Design thinking tools allows people to give first- hand deeper information that it is crucial to complement and simultaneously cross-validate other sources of co- diagnostic gathered through other methods and tools.
[PDF Download] Cycling and Pedestrian Path
Luminescent paths NBS is a mesh of designed ways for cycling and pedestrian walking.
For its character, given by the luminophore coated stones, it can be implemented as an enlightened promenade, made of walls, pavements and other luminescent elements.
Built as a resin/cement fixed aggregated stone pavement or a concrete support wall, these luminescent elements include also luminophore coated quartz pebbles, which absorbs the sunlight during the day, and emanate light during the evening.
[PDF Download] Rainwater Management
Traditionally, the management of stormwater has relied on pipes and sewers. Due to limited storage capacity, these systems are susceptible to overflowing during storm events, presenting risks of harmful contamination to the environment, and causing damages on buildings. Nature based rainwater management is designed to collect runoff water and relieve the pressure on sewer systems. This is done by handling the water on the terrain surface and including the hydrological performance of nature. They are based on retention and infiltration principles, which mitigates flood problems, improve quality of water and recharge underground watercourses as well as promoting and improving both biodiversity and the wellbeing of people. These NBS are very flexible and includes various possibilities for site specific adaptation, in terms of scale, technical solution and combination with other programs.
[NBS Card] Adaptive Reuse of Urban Network
Urban network space can be defined as the urban public domain, generally facilitated as transport infrastructure and/or pedestrian space and its ambiguous residual spaces (e.g. streets, pavements, bridges, tunnels, underground car parks). The NBS ‘adaptive reuse of urban network space’ implies alternative - nature inspired - uses and/or spatial adaptations of urban network space (e.g. unsealing surfaces, creating linear parks, redesigning for active mobility, [re]programming under bridge vaults or underground parking lots) or a time management of various temporary uses in these spaces (e.g. Ciclovia Bogota, temporary marketplaces, street festivals). The main goals of this NBS contain revitalisation of neighbourhoods, eliminating existing physical/social/cultural barriers, reducing emissions, increasing active mobility and solidarity economy.
[PDF Download] Renaturalization of Brownfields
Renaturalization of neglected and abandoned urban areas through green space development and conscious planting design, to restore important ecologic and social functions. In some remarkable sites they can be an important cultural manifesto: an opportunity to promote historical continuity between its past and the new layer of occupation. Promoting its character is an important step for a truthful relation with the site’s cultural identity, creating an opportunity to reflect on the damage inflicted by its previous occupation or, on the other hand, to celebrate the relevance of its past social and technological achievements. By recovering former abandoned spaces, this NBS creates opportunities for human use and wellbeing, while achieving ecological benefits such as treatment of polluted areas, habitat restoration and increase of local biodiversity.